![]() Super Metroid Walkthrough - Super Metroid 244 Power bomb the statue holding a missile pack, then shinespark up the right side of the room. Go toward Gravity Suit in the Wrecked Ship, then go right after the statue walks you past the spikes.Super Metroid Walkthrough - Super Metroid 243 The first reserve tank is found through the first door on your right after entering Brinstar on the left side.Super Metroid Walkthrough - Super Metroid 242 Super Metroid Walkthrough - Super Metroid 241 Up and right from the save point on the way toward Ridley.Super Metroid Walkthrough - Super Metroid 240 Super Metroid Walkthrough - Super Metroid 239 On the way to High Jump, just after entering Norfair.Super Metroid Walkthrough - Super Metroid 238 In the next room the fake wall is directly right from you, after jumping over a pillar. Through a fake wall in Maridia: enter Maridia at door above the broken tube, then jump to the ledge on your right and go in that door.Super Metroid Walkthrough - Super Metroid 237 Super Metroid Walkthrough - Super Metroid 236 Go to the far right side of the Wrecked Ship, past the room with falling spike platforms, then go up and shoot through the ceiling.Super Metroid Walkthrough - Super Metroid 235 Super Metroid Walkthrough - Super Metroid 234 Super Metroid Walkthrough - Super Metroid 233 Right side of the large pink room in Brinstar.Super Metroid Walkthrough - Super Metroid 232 Power bomb the floor after entering the left side of Brinstar.Super Metroid Walkthrough - Super Metroid 231 The rightmost room in the blue area of Brinstar.Super Metroid Walkthrough - Super Metroid 230 Super Metroid Walkthrough - Super Metroid 229 So, for instance, this is the first energy tank in the first area, Crateria. This chapter is divided by item types, then by areas. I've left out the main items (suits, beams, etc.) since those are all covered in the main guide.100% Item Locations Super Metroid Walkthrough - Super Metroid 228 So to recognize the effort put into this "100% completion" in scouring all of Planet Zebes, Rick Bruns's Super Metroid (Super NES) maps will be known as 's Maps Of The Month for June 2011.You can jump to nearby pages of the game using the links above. It may not have taken under three hours, but it was worth it to get this "Mission Complete", and a Mapmaker Of The Month honour for Rick Bruns. Though Super Metroid is one of the most-loved games of all time, it's quite a daunting task to dare reconstruct the entire planet into maps (one for each area, plus a huge one of the entire planet), but Rick Bruns stepped up to the challenge and managed to do it. There's a "wow" factor in being able to see how all the caves and tunnels and rooms fit together in an incredibly huge map, and such a map is also incredibly handy to find all of the items in the game. Here at, we love these large-world, non-linear action-platformers in particular. If not for Super Metroid, we might not have those Castlevania games, or other so-called "Castleroid" or "Metroidvania" experiences. The game design is clearly the inspiration for Castlevania: Symphony Of The Night on the PlayStation and Saturn, as well as the 2-D Castlevania games on the GBA and DS. Super Metroid ranks high on many "best game of all time" lists, including placing #1 on such a list by EGM in 2003. Hyperbole? Maybe a little, but however you look at it, it's still a very well-designed game that remains incredible to this day. Even if you didn't recognize that connection to a previous game, you would still appreciate Nintendo's attention to detail, like the extraordinary area design where the locations all fit together neatly, organically and with continuity, as if this were a living, breathing planet, helped along with some of the best graphics on the Super NES, or maybe any 2D game. However, you can still see traces of the old Tourian and Brinstar here. Planet Zebes was previously visited in Metroid for the NES (or Metroid: Zero Mission for the GBA, if you prefer), but some of the planet was supposedly ravaged when the destruction of the first Mother Brain triggered a self-destruct. Old foes as well as new ones await Samus as they guard weapons, tools, and powers that she would try to reclaim and utilize to explore the planet and save the universe from Ridley, the Mother Brain, and the Space Pirates once again. In what is widely considered the definitive Metroid game, Samus returns to Planet Zebes after Ridley has stolen the baby Metroid from Ceres. For this month's "Maps Of The Month" featurette, I wish to draw your attention to Rick Bruns's Super Metroid (Super NES) maps.
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